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The Realm of R.S.
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Construction Level by Level
Written By Merch Gwyar
Tables co-written by Dr Skull (levels 5-19), Cougarsrule9 (levels 20-28 and 40-49)
and Hawk (levels 50-70) Images by Reaver (levels 1-4 and 70-99), Pinkytm (levels 5-19 and 40-49), Jeremy (levels 20-39) and Damaged500 (levels 50-69)
Mathematics by Dr Skull (levels 1-49) and Wolfhe (levels 50-99)
Special thanks to iFree, Doddsy, Helk, Kuemper, Flummoxer, Simple013, Neo Avatars, Wolfhe, Cap Root, Hebo, Clefter, Thynoblecat, Mano, Albert2006xp, R3ignofEvil, Salmoneus and Guildwars186
It should first be noted that this guide is not the most efficient to follow if you are aiming directly for a skill cape. For that, you should explore the methods provided by ÐædÃzêr in 'Construction Help'. Instead, this guide is designed for those who wish to know their options at each of these expensive levels in order to create the best player owned house possible.
Supplies:
Notes The combat ring being built at this level is arguably the best of them all, if a free-for-all is what you want. It is flexible, insofar as all weapons and armour are allowed into the ring, and it is a multi-combat zone. It also safe in that death in the ring results in the victim respawning elsewhere in the house, usually just outside the ring, having lost none of their items. Earlier and later ones all have restrictions upon various types of weaponry. The teak drawers allow for unlimited free changes of shoe, hand, sleeve and torso type. In the costume room, the carved oak wardrobe will allow storage of two sets of mage robes or armour. The exceptions are blue or black wizard robes, which cannot be hung up here. If you prefer to buy it from the Grand Exchange as a flatpacked item, it will be listed as 'carved oak mw'.
Supplies:
Notes Most items can be placed upon the wooden table and the mahogany dining table, when not in building mode, but this abides by the same rule as dropping them on the floor. After a while, all items will disappear. Similiarly, if you leave your house, the items will automatically disappear. If trying to place something on a table in a house belonging to a friend, a warning message will ask you if you are sure for this very reason, especially as a house owner could kick you out. Up to eight people can sit on the benches around the mahogany dining table. This use doesn't change, though the later dining table and benches became increasingly more elegant and expensive. If the house owner has hired a servant, then this individual may be asked to serve guests. (S)he will make their way around those seated at the dining table, enquiring as to whether they wish to receive the refreshment on offer. If so, it will appear on the table in front of them.
Supplies:
Notes The costs account for buying six candles from the shop in Catherby for 3gp each. However, in the ground floor of the Watchtower, just behind Yanille, there is a candle respawn, which might save you 18gp. Having torches or candles does have a direct effect on the amount of prayer xp given, when using bones to pray at the altar. At this point though, the quality of these does not matter in the same way that they will at level 61. Steel candlesticks, when lit, will provide the same altar boost as steel or wooden torches. Assuming that you have a teak altar, then ensuring that torches or candles are built and lit will provide 210% extra prayer xp. The bed cannot be slept in, however, two bedrooms with beds in them are required before the house-owner can hire a servant.
Supplies:
Notes The dartboard provides range experience and somewhere for friends to compete at throwing things, in the same way as the hoop and stick that it replaces. However, the missiles are not included, so players need to bring their own darts (the smithed kind). Further details are available in the Games Book in your bookcase. A mahogany prize chest can be added to the Games Room. Up to 1,500gp can be added to it as a prize for the winner of any of the activities in there, though this can only be competed for if the owner of the house initiates the game. The winner will receive a key which opens the chest. The extra weapons rack provides unlimited numbers of red and blue boxing gloves, wooden shields and swords and pugel sticks. The elemental sphere allows anyone using it the chance to change the alignment of staffs and battlestaffs. For example, an air staff may be transformed into a fire staff. The oak cape rack, in the costume room, will hold one of any of your capes, with the exception of Fremmenik, highwayman, Canifis or gnome capes; also skillcapes and quest point capes cannot be stored yet. This level is the first where gold leaf is a material requirement. Though Construction workers may have thought this to be an expensive skill beforehand, the need for gold leaves, marble blocks and, eventually, magic stones from hereon mean that prices will soon steeply escalate. With this in mind, it might be worth pausing at this level to take a long, hard look at the design of your house. Pulling it down and starting again will be a lot less expensive now than it would be in the future. Design points to keep in mind:
It may be worth searching for one of the many excellent house design calculators to assist with your planning.
Supplies:
Notes You can now build a Formal Garden for 75,000gp. The Armour Stand is the item of furniture most often anticipated and sought for by Barrows adventurers. Anyone can use it, as long as they have access to the house. As well as fixing arrows, staves and swords, as did its predecessors, the Armour Stand also repairs Barrows armour potentially more cheaply than using the alternative help of Bob, Tindel, Dunstan or the Squire. How much money is saved is dependent upon the player's smithing level, with the costs almost halved with level 99 Smithing. To use it, simply bring the decayed armour and some money to the workshop and select to repair it at the Armour Stand. The tool store 5 provides an inexhaustible supply of rakes, spades, trowels, seed dibblers and watering cans. It appears alongside earlier tool stores, which do not need to be removed to accommodate this. In the bedroom, the teak clock actually keeps real world time, though only the minutes, with the hours denoted by the word 'rune'. For example, quarter to the hour would be 'quarter to rune'. In order to persuade the Herald to sell you a portrait of the Miscellanians, it is necessary to have completed 'The Throne of Miscellania'. The portraits are purely decorative.
Supplies:
Notes You get another room allocation at this level. You may now have 22 rooms in your house. The teak shelves 1 provide an inexhaustible supply of kettles, teapots, cups, beer glasses, cake tins, bowls, pie dishes and pots. The tea from them causes a temporary boost of two Construction levels. The gilded decorations offer no practical use, but they look pretty. In all honesty, they do not look very different to the teak decorations. For men, there are now eight beard types and four hairstyles, while for women there are nine hairstyles, all available with the fancy teak dresser. The swordfish is a rare random catch, which may occur while fishing in the ordinary way for swordfish. The Taxidermist in Canifis will stuff it for 2500gp. The quality of the altar does have a direct effect on the amount of prayer xp given, when using bones to pray at the altar. The better the item, the higher the xp, therefore it is worth always building the highest level possible, if you are planning to use this for training prayer. Assuming that you have two torches/candles built and lit, a cloth covered altar will provide 225% extra prayer xp.
Supplies:
Notes You can have either the Eagle or the Demon lectern, not both. The supply list reflects this. The Teak Eagle Lectern allows the creation of the following teletabs: Varrock, Lumbridge, Falador, Camelot and Lumbridge, plus the ability to enchant sapphire jewellery. The Teak Demon Lectern allows the enchantment of sapphire, emerald, ruby and diamond jewellery, plus bones to peaches tabs and Varrock teletabs. The Magical Balance Two game works in exactly the same way as its previous incarnation. The activated ball is slightly bigger though. Having torches or candles does have a direct effect on the amount of prayer xp given, when using bones to pray at the altar. At this point though, the quality of these does not matter in the same way that they will at level 61. Gold candlesticks, when lit, will provide the same altar boost as steel or wooden torches or steel candlesticks.
Supplies:
Notes You can have either the Kurask head or Stuffed Abyssal Demon head head and the supply list reflects this. Both are rare drops from killing the appropriate slayer monster, which may then be stuffed at the Taxidermist in Canifis. The stuffed heads, once mounted on the wall, can have a conversation with you. The bells can be audibly played.
Supplies:
Notes The attack stone is used in competitions between any number of people, who take it in turns to hit it. There is an automatic announcement of the name of the person who shatters it. This version is slightly harder to destroy than its clay predecessor. The Hangman game produces a Runescape related word for players to puzzle over. Letters, then words, are guessed by the player right-clicking on the game, but if they are wrong, a dummy edges closer towards being hanged. Further details are available in the Games Book in your bookcase. The lunar globe is purely decorative. The icon consecrates your chapel, dedicating it to your chosen god.
Supplies:
Notes The oak thrones can be sat upon by two players. Though there are two spaces for twin thrones, only one needs to be built, as the other magically appears beside it. The mahogany altar can be used to recharge prayer. Bones can be used on it for extra prayer experience than would be gained by simply burying them. Check the prayer chart for more information. The incense burners need to be lit, and therefore built, to add to the prayer bonus. The bed cannot be slept in, however, two bedrooms with beds in them are required before the house-owner can hire a servant. The posh bell-pull is used to summon the servant, if one has been hired. This is useful as, though the servant will always remain on the same floor as the house owner, (s)he does move around and can be sometimes difficult to locate in a large house. It's function is no different to the preceeding bell-pull, it just looks more... well, posh. In the costume room, the teak wardrobe will allow storage of three sets of mage robes or armour. The exceptions are blue or black wizard robes, which cannot be hung up here. ![]() Guildwars in his level 60 Garden
Supplies:
Notes If you wish to build two gilded benches in the dining room and/or the throne room, plus multiply supplies and costs accordingly. The floor decoration is purely decorative.
Supplies:
Notes You get another room allocation at this level. You may now have 23 rooms in your house. The teak fancy dress box allows the storage of four items from the costume box list. The bench with vice doesn't not require the steel-framed bench to be removed first, as this is an upgrade. Just click on it and select 'upgrade', whilst in building mode, with the necessary materials in your inventory. The bench with vice allows the builder to create flatpacked items up to level 80 Construction. Furniture made in this way can be carried outside of the house and traded, though not everything can be flatpacked. As the wookbench can be used without building mode being switched on, this is the location where the 'assist' system may be used. Anyone can use this workbench, as long as they have access to the house. For more information about flatpacks, see the notes at level 17.
Supplies:
Notes The teak wardrobe allows a free change of default shoes, sleeves, torso and/or hand type, along with a change of torso colour, for any player with access to the house. The teak cape rack, in the costume room, will hold any of your capes, with the exception of Fremmenik, highwayman, Canifis or gnome capes. One skillcapes or quest point cape may now also be stored. By placing a log inside your marble fireplace, a tinderbox can be used to light a roaring fire. The astronomical chart is purely decorative.
Supplies:
Notes The limestone altar can be used to recharge prayer. Bones can be used on it for extra prayer experience than would be gained by simply burying them. Check the prayer chart for more information. The mahogany dresser offers a free choice of eight beard types and/or nine hairstyles for male players, while female players receive a free choice of nine hairstyles. Both sexes also have the option of dying their hair, with seven possible colours on offer. The teak armour case holds four sets from those listed under 'armor case'. The teak telescope is largely ornamental, though your person does gaze into it and apparently does see stars.
Supplies:
Notes You can now build an Oubliette for 150,000gp. If you have stairs in your Skill Hall, Quest Hall and/or Dungeon, deduct the supplies and costs for the opulent rugs there, as they will not be needed. However, if you have a servant, there will be a second bedroom which will have a rug hotspot. The portals may be directed to one of seven locations, supplying a permanent link between your house and this destination. Clicking on the teleport focus will produce the options for directing them. The required runes are listed here. If the creation of the mahogany portal is an upgrade from teak, then no runes are needed. Once the portal holder has been removed and rebuilt, the portals themselves will magically reappear. The chapel's mahogany burners need to be lit, and therefore built, to add to the prayer bonus. In the oubliette, the spikes and oak cage are both there to entrap and injure falling victims. The cage has a door, those lock can be picked for escape. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact. The landscapes are purely decorative.
Supplies:
Notes The Study's Crystal of Power can be used to change elemental staffs and battlestaffs, as well as mystic staves. For example, use an air staff on it and a menu pops up with the option to change it to fire, earth or water. The banner easel, in the workshop, can be used to paint steel or rune full helms and kiteshields, plus now a banner, with family crest colours. Anyone can do this, using your pluming stand, though it should be noted that painted items become untradeable. Before colours can be painted, those requiring to do so first need to visit Sir Renitee, aka the herald in Falador. He will research your family history and provide the information for free, however, if you wish to belong to another family, he will change his mind for 500gp. Non-familial colours may be painted after visiting the herald under certain circumstances, for example, being skulled after a run to the Abyss will result in a skull design. Visit the Construction homepage for a full list. The teak treasure chest holds level one and two Treasure Trail awards. See the full list of these under 'treasure chest'.
Supplies:
Notes The teak thrones can be sat upon by two players. Though there are two spaces for twin thrones, only one needs to be built, as the other magically appears beside it. The teak shelves 2 provide an inexhaustible supply of kettles, teapots, cups, beer glasses, cake tins, bowls, pie dishes, pots and chefs hats. The tea from them causes a temporary boost of three Construction levels. The staircase may now be upgraded to the spiral staircase. However, extreme caution should be applied when removing staircases. There have been many reports of players permanently losing whole floors, including all rooms and furniture, because access to them has been temporarily removed. To be safe, always ensure that there is a secondary access, ie another staircase or ladder elsewhere in the house, before removing staircases. For further information, see the notes at level 78. Each level requires its section of the spiral staircase to be separately created. Once one section is built, climbing it will prompt a message asking if you would like to build a spiral staircase leading to the room above. This rather curious state of affairs means that each room has a spiral staircase leading, presumably, halfway to its ceiling. The Teak Eagle lectern provides the facility to create teletabs: enchant sapphire and Varrock, Falador, Lumbridge, Camelot, Ardougne, Watchtower and House teleports. The Teak Demon lectern provides the facility to create teletabs: enchant sapphire, emerald, ruby, diamond, dragonstone or onyx, Varrock teleports, bones to bananas and bones to peaches.
Supplies:
Notes You get another room allocation at this level. You may now have 24 rooms in your house. There are unconfirmed reports that building the trapdoor negates the need to build the ladder. If anyone has further information, please let us know. When the Throne Room lever is pulled, all players standing on the floorspace become trapped in the steel cage. The lever, if right-clicked, also allows the owner to switch the whole house into Challenge Mode or PVP Challenge Mode. This causes all the monsters in the dungeon to start attacking players down there, as well as allowing players to attack each other. The ladder and its trapdoor allow more a dignified access to the oubliette below. The teak toy box will hold every item from the list under 'toy box'. These are basically things gained from holiday events. The celestial globe is purely decorative.
Supplies:
Notes In the costume room, the carved teak wardrobe will allow storage of four sets of mage robes or armour. The exceptions are blue or black wizard robes, which cannot be hung up here. The chapel's marble burners need to be lit, and therefore built, to add to the prayer bonus. The statues and decorative window are... decorative. The organ can be played, though only one tune.
Supplies:
Notes You can now build a Dungeon Room for 7500gp The marble altar can be used to recharge prayer. Bones can be used on it for extra prayer experience than would be gained by simply burying them. Check the prayer chart for more information. The dungeon entrance does what it says on the packet, it allows access from your garden to your dungeon. In the oubliette, the oak and steel cage has a stronger door, those trickier lock can be picked for escape. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact. Once free of the cage, the hapless players caught in your dungeon will be beset by the skeleton guard. Combat level makes no difference to the prospensity of these be agressive towards anyone.
Supplies:
Notes By using your crystal saw or tea, you can now train Construction using one of the tried and tested efficient ways, oak dungeon doors. More information at level 74. The ranging pedestals create two spots for players to stand within. From these areas, they can range or mage their opponent(s) across the room. NB This is a safe area, insofar as dying will result in the player respawning somewhere in the house with all of their belongings intact. In the oubliette, the oak and steel cage may now contain a tentacle pool, which is more deadly than the earlier spikes. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact. The Icon of Bob rededicates your Chapel to the cat himself.
Supplies:
Notes The costs account for buying four candles from the shop in Catherby for 3gp each. However, in the ground floor of the Watchtower, just behind Yanille, there is a candle respawn, which might save you 12gp. Up to eight people can sit on the benches around the opulent dining table. Most items can be placed upon the dining table, when not in building mode, but this abides by the same rule as dropping them on the floor. After a while, all items will disappear. Similarly, if you leave your house, the items will automatically disappear. If trying to place something on a table in a house belonging to a friend, a warning message will ask you if you are sure for this very reason, especially as a house owner could kick you out. If the house owner has hired a servant, then this individual may be asked to serve guests. (S)he will make their way around those seated at the dining table, enquiring as to whether they wish to receive the refreshment on offer. If so, it will appear on the table in front of them. The mahogany cape rack, in the costume room, will hold any of your capes, with the exception of Fremmenik, highwayman, Canifis or gnome capes. Five skillcapes or quest point cape may now also be stored. In the dungeon, the decorative blood and candles are purely decorative. The spike trap, however, will injure anyone walking over it.
Notes There is nothing new to build at this level.
Supplies:
Notes You get a room allocation at this level. Your house may now contain 25 rooms. Oak dungeon doors become available at this level, without the need for a crystal saw or tea. Many players in possession of a Construction skill cape cite this as an important step. The cost/xp value of oak dungeon doors remains a favourite method of raising the final levels. The gilded dresser offers a free choice of eight beard types and/or nine hairstyles for male players, while female players receive a free choice of ten hairstyles. Both sexes also have the option of dying their hair, with twelve possible colours on offer. When the Throne Room lever is pulled, all players standing on the trapdoor fall through it into the oubliette below (presuming that the house owner has built an oubliette). The mahogany thrones can be sat upon by two players. Though there are two spaces for twin thrones, only one needs to be built, as the other magically appears beside it. Once free of the cage, the hapless players caught in your dungeon will be beset by the guard dog. Combat level makes no difference to the prospensity of these be agressive towards anyone.
Supplies:
Notes You can now build a Treasure Room for 250,000gp Finally, you can build one of the gems of a player-owned house, the gilded altar. This is the main attraction when players open their houses, usually with an advertisement on the official forums. It is against the rules to demand payment for use of a house's facilities, but many players state on their posts that they will accept donations. The unbalanced trade restrictions mean that this is unlikely to reimburse skillers for their massive outlay thus far, as it may have done in the past. Nonetheless, some players still do it and it remains a brilliant method for raising prayer levels. The mahogany wardrobe allows a free change of default shoes, sleeves, torso, leg and/or hand type, along with a change of torso colour, for any player with access to the house. In the oubliette, the steel cage has a stronger door, those trickier lock can be picked for escape. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact. Once a player has reached the Treasure Room, they can be attacked by a level 82 demon. The prize, of up to 1,500gp, may be placed in the wooden crate. Five minutes must elapse before another 1,500gp can be added to this.
Supplies:
Notes A big shark, suitable for getting stuffed at the Taxidermist in Canifis is a random event which may occur while fishing sharks. The mounted fish is merely decorative. However, in the dungeon, the man traps will hold and injure anyone walking over them.
Supplies:
Notes The bench with lathe doesn't not require the bench with vice to be removed first, as this is an upgrade. Just click on it and select 'upgrade', whilst in building mode, with the necessary materials in your inventory. The bench with lathe allows the builder to create all flatpacked items. Furniture made in this way can be carried outside of the house and traded, though not everything can be flatpacked. As the wookbench can be used without building mode being switched on, this is the location where the 'assist' system may be used. Anyone can use this workbench, as long as they have access to the house. For more information about flatpacks, see the notes at level 17. In the games room, the magical balance allows for a magic-based competitions between an unlimited number of players, with an automatic announcement of the winner. Different spells cause the activated orb to change colour with the winner being the one to place it in balance. Further details are available in the Games Book in your bookcase. The orb is bigger in this version of the game than in its predecessor. The armillary sphere is purely decorative. In the oubliette, the steel cage may now contain a flame pit, even deadlier for entrapped victims. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact.
Supplies:
Notes In the costume room, the mahogany wardrobe will allow storage of five sets of mage robes or armour. The exceptions are blue or black wizard robes, which cannot be hung up here. Meanwhile, in the Skill Hall, a conversation can be held with a stuffed head, while the map is purely decorative. In order to obtain a stuffed head, you must first have the slayer level to kill the monster. The head itself is an extremely rare drop. If you are lucky enough to find one, visit the Taxidermist in Canifis and pay for it to be stuffed. Once free of the cage, the hapless players caught in your dungeon will be beset by the hobgoblin. Combat level makes no difference to the prospensity of these be agressive towards anyone. The lever, if right-clicked, also allows the owner to switch the whole house into Challenge Mode or PVP Challenge Mode. This causes all the monsters in the dungeon to start attacking players down there, as well as allowing players to attack each other. The ladder and its trapdoor allow more a dignified access to the oubliette below. The Throne Room trapdoor and the ladder below leading into the Oubliette appear to be intrinsically linked, but only when built or removed from above. Be sure to read this before you update your trapdoor, in order to save yourself panic and planks. ![]() Right-clicking to remove the Throne Room's trapdoor will provide the option of remove-room trapdoor (ie the Oubliette) or simply removing the trapdoor. Selecting the latter will cause the frightening message that appears to imply that the room below may disappear. Those with a secondary access point, like escape stairs elsewhere in the dungeon, will be relieved to discover that the room still remains, albeit now minus its ladder to the Throne Room. Though the ladder and trapdoor are built separately, removing the trapdoor above appears to also remove the ladder below. The Construction skiller would be forgiven for rebuilding the ladder on the assumption that a joint removal should equate a joint rebuilding. It doesn't. ![]() After the ladder is rebuilt, attempting to climb them will be thwarted by the fact that there is no access in the room above! (Remember that all that you had done to cause this was to remove the trapdoor...) The confused player returns upstairs to discover that the hotspot there is exactly as it had been left. ![]() Once built, then all is well, however it has now used ten teak planks instead of the anticipated five. There is, however, a way around this. If the player ignores all warnings about lost Oubliettes and just builds the trapdoor, then miraculously the ladder is unaffected and no more building needs to take place.
In short, ignore scary messages about loss of access and just make your trapdoor as expected. The Oubliette does remain and the new trapdoor creates a new ladder too.
Supplies:
Notes The attack stone is used in competitions between any number of people, who take it in turns to hit it. There is an automatic announcement of the name of the person who shatters it. Further details are available in the Games Book in your bookcase. This version is slightly harder to destroy than its limestone predecessor. In the dungeon's Treasure Room, a prize, of up to 1,500gp, may be placed in the oak chest. Five minutes must elapse before another 1,500gp can be added to this.
Supplies:
Notes You get a room allocation at this level. Your house may now contain 26 rooms. The information in the table regarding the portals are per portal. If you have more than one portal, you need to multiply that accordingly. The portals may be directed to one of seven locations, supplying a permanent link between your house and this destination. Clicking on the teleport focus will produce the options for directing them. The required runes are listed here. If the creation of the marble portal is an upgrade from mahogany, then no runes are needed. Once the portal holder has been removed and rebuilt, the portals themselves will magically reappear. The Scrying Pool allows anyone activating it to see, in real time, what is happening at the teleport area accessed by each portal in that room. The mahogany fancy dress box allows the storage of everything on the costume box list. In the oubliette, the spiked cage has an even stronger door, those progressively more tricky lock can be picked for escape. In the corridors outside, the tangle vine will trap, hold and injure players. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact. Once a player has reached the Treasure Room, they can be attacked by a level 85 kalphite soldier.
Supplies:
Notes The gilded thrones can be sat upon by two players. Though there are two spaces for twin thrones, only one needs to be built, as the other magically appears beside it. The archery target provides range experience and somewhere for friends to compete at throwing things, in the same way as the previous ranging games. However, the missiles are not included, so players need to bring their own bow and arrows. Further details are available in the Games Book in your bookcase. In the combat room, the balance beam calls for players to take a pugel stick from the weapons rack, then try to push other players off the log. NB This is a safe area, insofar as dying will result in the player respawning somewhere in the house with all of their belongings intact. The gilded cape rack, in the costume room, will hold any of your capes, with the exception of Fremmenik, highwayman, Canifis or gnome capes. Ten skillcapes or quest point cape may now also be stored.
Supplies:
Notes The staircase may now be upgraded to the expensive marble staircase. However, extreme caution should be applied when removing staircases. There have been many reports of players permanently losing whole floors, including all rooms and furniture, because access to them has been temporarily removed. To be safe, always ensure that there is a secondary access, ie another staircase or ladder elsewhere in the house, before removing staircases. For further information, see the notes at level 78. Building the marble staircase in one room with automatically create it in the room above as well. The mahogany armour case holds one set of everything listed under 'armor case'. When the Throne Room lever is pulled, all players standing on the trapdoor are held in place by magic rings, until the lever operator chooses to either release them or let them fall through it into the oubliette below (presuming that the house owner has built an oubliette). Once free of the cage, the hapless players caught in your dungeon will be beset by the baby red dragon. Combat level makes no difference to the prospensity of these be agressive towards anyone.
Supplies:
Notes In the oubliette, the spiked cage may now house Rocnar, who will brutally batter any falling victims. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact. The infernal chart is purely decorative, as are the pipes in the dungeon In the dungeon's Treasure Room, a prize, of up to 1,500gp, may be placed in the teak chest. Five minutes must elapse before another 1,500gp can be added to this.
Supplies:
Notes The mahogany treasure chest holds all Treasure Trail awards. See the full list of these under 'treasure chest'. The mahogany telescope is largely ornamental, though your person does gaze into it and apparently does see stars. The torches, in the dungeon, are purely decorative. In the dungeon, the marble traps will cause players to slip and fall onto the floor. The steel doors, stronger than the preceeding oak dungeon doors, are correspondingly more difficult to pick or force open, further impeding their escape.
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Notes In the bedroom, the gilded clock actually keeps real world time, though only the minutes, with the hours denoted by the word 'rune'. For example, quarter to the hour would be 'quarter to rune'. In the oubliette, the bone cage has the strongestt door, those trickiest lock can be picked for escape. NB Anyone killed in the oubliette or dungeon will respawn outside the entrance portal with all of their belongings intact. Once a player has reached the Treasure Room, they can be attacked by a level 135 Tok-xil.
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Notes You get a room allocation at this level. Your house may now contain 27 rooms. The mahogany toy box will hold every item from the list under 'toy box'. These are basically things gained from holiday events. The small orrery is purely decorative. Once free of the cage, the hapless players caught in your dungeon will be beset by the huge spider. Combat level makes no difference to the prospensity of these be agressive towards anyone.
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Notes The gilded wardrobe allows a free change of default shoes, sleeves, torso, leg and/or hand type, along with a change of torso and/or leg colour, for any player with access to the house. In the costume room, the gilded wardrobe will allow storage of six sets of mage robes or armour. The exceptions are blue or black wizard robes, which cannot be hung up here. In the dungeon's Treasure Room, a prize, of up to 1,500gp, may be placed in the mahogany chest. Five minutes must elapse before another 1,500gp can be added to this.
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Notes The skeleton thrones can be sat upon by two players. Though there are two spaces for twin thrones, only one needs to be built, as the other magically appears beside it. The lever, if right-clicked, also allows the owner to switch the whole house into Challenge Mode or PVP Challenge Mode. This causes all the monsters in the dungeon to start attacking players down there, as well as allowing players to attack each other. The ladder and its trapdoor allow more a dignified access to the oubliette below. In the dungeon's corridors, the teleport traps will snatch up players and relocate them back into the oubliette or another part of the dungeon.
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Notes When the Throne Room lever is pulled, all players standing on the trapdoor are held in place by huge magic rings, until the lever operator chooses to either release them, expel them from the house or let them fall through it into the oubliette below (presuming that the house owner has built an oubliette). In the chapel, the statues and stained glass are purely decorative, though the latter does produce an impressive sun-beam display.
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Notes The marble cape rack, in the costume room, will hold any of your capes, with the exception of Fremmenik, highwayman, Canifis or gnome capes. All skillcapes or quest point cape may now also be stored. Once free of the cage, the hapless players caught in your dungeon will be beset by the troll guard. Combat level makes no difference to the prospensity of these be agressive towards anyone. Once a player has reached the Treasure Room, they can be attacked by a level 135 dagannoth.
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Notes In the dungeon's Treasure Room, a prize, of up to 1,500gp, may be placed in the magic chest. Five minutes must elapse before another 1,500gp can be added to this.
Notes You get a room allocation at this level. Your house may now contain 28 rooms. There is nothing new to build at this level.
Notes There is nothing new to build at this level.
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Notes Once free of the cage, the hapless players caught in your dungeon will be beset by the hellhound. Combat level makes no difference to the prospensity of these be agressive towards anyone. The marble doors, stronger than the preceeding steel dungeon doors, are correspondingly more difficult to pick or force open, further impeding their escape. In the dungeon, the hanging skeletons and skull torches are purely decorative.
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Notes In the dungeon, once a player has reached the Treasure Room, they can be attacked by a level 246 steel dragon. The crystal thrones can be sat upon by two players. Though there are two spaces for twin thrones, only one needs to be built, as the other magically appears beside it. The large orrery is purely decorative. ![]() Teacuptime in his level 95 Study
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